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Endless Subversion
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Posted - 2007.03.28 00:27:00 -
[1]
I'm unsure how to find the rate at which ships accelerate. Ideally I'd like to be able to look at a ship's mass, max velocity and movement modules and be able to calculate it's acceleration rate. Anyone know the formula(s) that Eve uses?
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Endless Subversion
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Posted - 2007.03.28 02:39:00 -
[2]
What a great response....
Because trying it out means I have to actually buy the module and ship, when in reality im often looking at what something could do, potentially, if I had faction/officer mods.
In other words, I want to know how the game works so I can create ship setups that fulfill the role that I play in my gangs. To do this the best that I can, I need to know things like how fast my ship accelerates....
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Endless Subversion
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Posted - 2007.03.28 16:17:00 -
[3]
Hmm. Thanks for the responses guys. I, too, get totally crap FPS, but if you ever do find someone to do that, I'd be really interested in the results.
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Endless Subversion
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Posted - 2007.03.31 00:25:00 -
[4]
Nice job!
Makes my head hurt looking at that formula. Any chance you could throw that into a simple open office spreadsheet and link it in your sig or something.
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Endless Subversion
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Posted - 2007.04.01 23:41:00 -
[5]
Don't stop guys! (over my head) Make this into something the eve community can use!!
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Endless Subversion
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Posted - 2007.05.29 17:45:00 -
[6]
Edited by: Endless Subversion on 29/05/2007 18:36:05 Edited by: Endless Subversion on 29/05/2007 18:19:39 Edited by: Endless Subversion on 29/05/2007 18:06:35 Spreadsheet looks great, I just wish I could get it working.
The rotational stuff will help me a ton when I finish the training for my next ship, but for now I just need some straight line acceleration information.
Two Issues: (1)The spreadsheet references the ships you added, but when I add more ships and their data to the ships tab the front page of the spreadsheet doesn't load the values. I don't know enough about the spreadsheet language to decipher it really, my spreadsheets are pretty basic ;p
(2)Even your 3 base examples don't work properly take, for example, the crow. Although the info loads in the 'ship specs' section it doesn't load properly for the final pre-mwd velocity. The answer is zero, despite the cells it's supposed to be multiplying not coming out to zero.
*after a bit more testing, everything in the formula =B37*C43*C47*B60*(1+B14/100)works fine except for the b37. If i set the cell to =b37 it displays the value in the b37, unless it's one of my ships, because then b37 doesn't display a value, despite my following the same format as your ships. However if set the cell to =b37*c43 it shows 0 instead of the expected value. This is despite the fact that b37*c43 ISNT zero... I really havn't the foggiest as to what is going on.*
I'd really like to be able to use that spreadsheet, as it looks pretty useful, I just need to figure out how it does what it does and why it isn't doing it.
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Endless Subversion
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Posted - 2007.07.02 17:45:00 -
[7]
Edited by: Endless Subversion on 02/07/2007 17:45:26
Was anyone able to get the Orbit / Speed Spreadsheet to work correctly? I can't seem to get it to reference data on the 'ships' page and really want to get this tool working!
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